The post added that this didn't mean all servers would be safe forever: The final word was that "we will **not** be wiping the Official Servers on ARK's release (and as mentioned, we will do everything in our power to ever avoid wiping - we all felt the sting from the launch duping bug all too well)." I wonder how many players thought a wipe was really on the cards? I think most people would have assumed not, especially after reading co-founder, lead programmer and lead designer Jeremy Stieglitz's 2016 "final word on the matter" which I've been alluding to here. The specific problem which comes up a lot with Ark is "duping" which is where players use various exploits (including crashing servers) to duplicate items. A big reason for this is to try to combat cheating and hacking within the game. I've noticed it on messageboards and, it turns out, it's been happening in the studio. The idea of a server wipe was officially smacked down last summer but has, I think, been coming up more frequently as the game's August 8 full release date approaches. In less technical language, you can swap the dino house you built on what turned out to be a haunted awful graveyard full of ghosts wielding duplicated C4 for a new build which hasn't had any reported ghost sightings yet. Instead, players unhappy with the current state of existing official servers can choose to migrate over to a new server cluster after new code and infrastructure rolls out. That's pretty much what the Studio Wildcard devs said last year but behind-the-scenes they recently decided a mass wipe was in order and were on the verge of announcing the digital extinction event to the public. Dino-themed survival sandbox, Ark: Survival Evolved, is definitely not getting a PvP server wipe before release.
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